- An area of wet, soggy, muddy ground; a bog. Deep slimy soil or mud. A disadvantageous or difficult condition or situation: the mire of poverty.
- Author's Note: Deep in the heart of rural Suffolk sits a secluded mansion house; the subject of numerous rumours and tales of strange goings-on.
Guide To High Wizard . The original author is bajibbles and permission to publish this guide has been given to ratemyserver. Itakou, the owner of Legacy RO. If you are the original author of this guide and would not wish to have your workpublished here, please contact us and we will respect your decision. This guide is based on a number of assumptions. These are: You are a Wizard/High Wizard. This isn’t a complete leveling guide – leveling consists of a minor part of the game in many aspects, and my opinion is that there is little strategy to leveling insofar as requiring a class- specific guide; leveling spots change with every update in any case.
Do the ice necklace quest after you rebirth as a level one Novice. You can look up skill, item and card effects on your own. This guide doesn’t aim to tell you what they are, just ways to use them.
In addition, it doesn’t list all the possible cards for the class, but mainly the best ones. You should be aiming for the best, although if there are cards or equipments with special purposes which you wouldn’t normally want for end- game they’ve been included.
Some guides describe very specifically what to do in certain situations. This guide includes a general skill/equipment overview, and then covers Ragnarok Online situationally (Pv. P, Pv. M, Wo. E, Mv.
P). You’ll be shown which skills are specifically relevant to that situation, and their uses. A Tips section is included for any skill combinations/things to look out for. This doesn’t include a specific . This is a guide on what skills you can use and what equipments, and leaves it up to you to use that knowledge and special strategies to your own advantage.
Every update things change, and this guide aims to describe in particular how skills and item combinations work, and how they can work for you, rather than rigidly set you in a role so as to keep it in- date as possible. You can reference to this any time, and with this you can figure out what you’re doing right as a Wizard and what some other options are open to you, making it relevant to any player at any skill/equipment level using the Wizard class. Index CH1 – Class Overview CH2 – Skills. CH2a – Magician Skill Overview/Build CH2b – Wizard Skill Overview CH3 – Equipment Overview CH4 – Builds. CH4a – Pv. M Applications CH4b – Mv.
![Escape From Quag Keep Escape From Quag Keep](http://3.bp.blogspot.com/-yYJR21isv_o/VSh6zT-Ge6I/AAAAAAAAHgM/1qqhLtuT-OY/s1600/escape.jpg)
![Escape From Quag Keep Escape From Quag Keep](https://www.gannett-cdn.com/-mm-/21e14530759a5497b84d904bc4b234a76c39133f/c=0-285-3000-1980&r=x633&c=1200x630/local/-/media/USATODAY/test/2013/11/06/1383781123000-finsher.jpg)
P Applications CH4c – Pv. P Applications CH4d – Wo. E Applications CH5 – Final Considerations. CH1 – Class Overview.
The Mage and Wizard may be able to tap into mystical energies, but the immeasurable power of the elements is only fully realized in the spells cast by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard’s advanced elemental skills head on. Pretty much anyone happily will fight you – and with MDEF items as sadly cheap and easy to find as they are, they’ll likely beat you. The advantage to playing Wizard/High Wizard lies in your strength in a party – when everyone has to decide to put on that Raydric and hard DEF, they suddenly find themselves very weak toward magic – in addition, your strong Area of Effect damage and magical status effects usually mean that people will always be sacrificing defense in one form, just because you’re there. While you’ll often be glued to the hip of a Priest (and often a Bard), if you like to party up don’t be disappointed. In addition, a Wizard is extremely strong in Pv. M, again due to their large Area of Effect damage and ability to mass freeze with Storm Gust .
![Escape From Quag Keep Escape From Quag Keep](https://s-media-cache-ak0.pinimg.com/736x/f3/bc/c4/f3bcc47eac719a2e0865ee26c491c0e3.jpg)
You will also find yourself a choice pick to kill Ghost Mv. Ps such as Thanatos and Gloom under Night, as well as support against any Mv. P with a strong mob/the use of Ice Wall.- Comparison to Sage.
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Well, there came a time in the aspiring Mage’s life where the Job NPC asked him to make that very important choice. Anyone playing this class (and has made it to High Wizard) obviously likes being a caster. But why did they become a Wizard instead of a Sage? Sage/Scholar skills revolve around disabling (especially Wizards, so watch out).
While they have decent MATK and the use of Double Bolt when they transcend, they can’t compare the MATK output to a Wizard. Wizard was one of the original 6 classes, and its role was and is very straightforward – magic damage. When you transcend, you have more options – Gravity Field and Ganbantein stray from the typical Wizard skill type (and are more oriented toward today’s Pv. P). However, your party and/or guild will want you for the strong magical output you can provide, in particular Ao.
E damage. CH2 – Skills. Full information on Mage skills can be found by clicking here. Full information on Wizard Skills can be found by clicking here. Full information on High Wizard Skills can be found by clicking here. CH2a – Magician Skill Overview.
These skills will vary a lot depending on your final Wizard Build, so I’m just providing some general comments. Whether or not you have any bolts will depend on what your Wizard is built out for.
You’ll get Cold Bolt level 5 in order to get Storm Gust, but likely not any more than that. Pv. P built Wizards will benefit from level 1. Fire Bolt. You will be fine in Pv.
M with either; generally speaking, Wizards can play fine Pv. M/Mv. P with the build they use for Wo. E or Pv. P. It has no Pv. M or Mv. P applications, so that’s the end of that. You can also Stone Curse opponents, then Safety Wall them and punch them with a status dagger. Sounds lame, but with Metaling cards there’s an worthwhile chance of divest on melee characters. Obviously, duelling situation only.
This generally applies to the Pv. P build, and is quite viable. CH2b – Wizard Skill Overview(A general overview, more situational uses of skills are explained in the Builds section)Energy Coat. This Mage Quest Skill will reduce all Physical damage toward you (inc. The more SP you have, the more it reduces.
Earth Spike. This is a must- have for any Pv. P Wizard. It might seem like a crappy level 5 bolt, but this will pop anyone out of hide or cloaking when it finishes casting, unlike bolts which cancel effect on hide.
Heaven’s Drive. This is highly recommended, at least at level 1 for the usefulness of popping hide, cloak and in addition Chasewalk with Ao. E damage. Stalkers will annoy you hardcore without it. Fire Pillar (1 Blue Gemstone)Firstly, it’s one gem per cast from level 6 onwards. Luckily in Wo. E, people WILL have to walk into it – but remember that a Professor will be slamming down that Land Protector before anyone else comes in, and they can only be hit by one at the most.
There are damage combos with it in Pv. P, but it would be for duelling purposes only. Not the strongest of skills. Sight Trasher. I never figured why this skill had 1.
Ao. E magic damage, which doesn’t hit everything around you but does an odd pattern of damage, and needs you to cast Sight beforehand. Meteor Storm. This skill is the strongest Fire Ao.
E skill in the game. With a chance to cause the Stun Status and hit randomly for a strong MATK, it’s popular with Wo. E precasting Wizards – you’ll do more damage to Evil Druid wearers. For Pv. M and Pv.
P however, it isn’t very strong – the Stun effect and random hits are to your disadvantage against monsters, who will retarget on you once they lose the Stun effect. Likewise in Pv. P, you can’t rely on this skill to hit, and it has a 7 second delay. Salamander card adds 5. Red Ferus adding 5% more to every card you put in your weapon. This is the only Wizard Ao. E that will technically stack on itself, due to the random hits; but you can’t actually take more than one at a time, so in reality it doesn’t. Guilds with extra Wizards often have two+ precasting MS, however.
Jupiter Thunder. A classic. With stronger damage than a normal bolt, knockback and a fast cast time, a lot of Wizards spam this all day in Pv. P. It also has obvious combo options with the other signature Wizard skill, Storm Gust; freeze first, zap later.
Lord of Vermillion. The Wind Ao. E, this is probably the weakest of the three. The Blind status is nothing special, and it has a rather low damage output.
The advantage in this is it’s close- to- stunlock rate of damage- perfect for a Wo. E precast. While you could use this in Pv.
M, anything weak to Wind will also be weak to Jupiter Thunder. Note that two Ao. E skills of the same type will not stack onto each other, so only have one Wizard precast this in Wo. E. Water Ball. The strongest single- target Magic skill in the game. This does Water element damage at a rapid rate to players (2. MATK. You need to be standing in water, a Sage’s Deluge, or a Ninja’s Water Escape Technique. In addition, this will consume the Area Enchantment around you, meaning that you need it recast for you every two to three Waterballs (note that both the Sage and Ninja skills require catalysts to cast).
It’s strong, but hardly worth it – and you are much more useful Ao. E damaging to your party than spamming Waterball and relying on another class just to slave so you can do it. Ice Wall. This is a rather unique skill; it creates an actual Water property wall, with HP and a timed life. If you completely block the path between you and a monster, they won’t be able to see you and will act as if you aren’t there.
Beware – Ice Walling ontop of an Mv. P or miniboss then causing any damage to it will cause it to teleport. However, it’s possible to use Icewall and a Sacrificed tank on the other side to attack an Mv. P and prevent it from going berserk on your entire party. This skill is disabled in Wo. E, but if you can catch players with it in Pv.
P then they are in trouble. Likewise, you can wall yourself in if they are a melee class. Level 1. 0 is not required. Frost Nova. A Water version of Sighttrasher which freezes – this is a horrible skill when compared to Storm Gust and has no advantages over it except for a lowered cast time – at level 1. Storm Gust. The signature skill of the Wizard, this will be your main skill in all areas of the game.
Carlyle's Irish Journey in 1. Saturday. morning; wait for Kennedy’s. Zoological gardens.
Smoking at the. buy a newspaper, old hawker pockets my groat, then comes back saying. Old knave, I gave him. I am done! He is off when I.
Petrie under an umbrella, but no Kennedy still. We call a. car, we two; I give. Note to Chambers Walker, Barrister,” whom. Sligo, when he (P) will join.
Muddy Street, rain about done; carboy. I saw. often enough in Ireland. Even the mild Petrie swore, and brandished his. Animals. Public subscription scanty – Government helps: - adieu to it.
With Hancock I settle that. Hutton this night shall lodge. Howth; that he and Ingram shall escort me out thither, when I will.
Irish, and date about. Second Book of Clogher (tremendously old. Petrie), torques, copper razor, porridge- pots, bog butter (tastes like. Museum, for everything has a certain authenticity. Next to Petrie, my most assiduous expositor was. Secy., whom I had seen at Stokes’s; a mute, but who spoke now. Evory Kennedy and others making up a.
I bid adieu. all, and get away, - to the Hotel to pack and settle. Larcom. next comes: for an hour. Board of Works with him. Petty’s old survey of Irish lands (in another. L’s); Larcom’s new. Poor law Commrs. Kirwan a. Larcom to Hotel door with me: adieu, adieu!
Second- class, say they, but gentn. Bathe, bad. bathing- ground, tide being out, wound heel in the stones (slippers were in the Bathing Machine, but people didn’t tell me); Cornish. Pilchard- sloops fishing here; dirty village; big old Abbey. Lord Howth a racer, away. Cornish people. obliged to come and fish his Bay, - his mainly for 5.
I. believe. Call in for a Cousin Hutton (poor George Darley’s. I afterwards find) who is to go with us; twilight getting. I still without dinner, and growing cold, reduced to tobacco. Cousin Hutton and Ingram.
Mrs Hutton, big. black eyes struggling to be in. The good Huttons have decided to send me by their carriage. Fields all about have a weedy look. I gradually found) is uncommonly frequent in Ireland; do. Irish traveller alone in. Wexforder?) – for Limerick. I suppose. Two Irish gents (if not.
Gents had. them their tickets stuck in hatband; good, and often seen since in Scotland. This then is. Kildare: - but alas I nowhere see the city; above all, see no Peter. I expected here to receive me. In the open space, which lies.
Kildare, round tower, black and high, with old. City” to all appearance! Bridget’s “Fire Tower- house”. I think) to know it. Two. fat fellows, out of the train seemingly had seen the label on my. Are you Mr. Thomas.
Carloil?” I thought they had been. Fitzgerald, and joyfully answered and enquired: alas, no they were Mr. Knots of worshipping people hung about the. In Dublin. I had seen winged groups, but not much worse.
Irish groups in London. Irish. beggary” itself! Beggars. beggars; walk through the wretched streets.
Nunneries here, big chapel here, my hosts are Catholics; I wait smoking. Then why don’t you. Two citizens, within hearing, burst into a. Horse unwilling to. Young shepherd, very. Churches,” where he had a brother (minor) and. I found in the begging line), otherwise good and pitiable.
I made. downhill. Resemblance to Galloway. Dalveen; hills all. Wicklow Gap; Lead Mines. Guide (a sulky stupid creature) drives over it eyes open. Cottages mostly cabins to the right hand. Some mine- works (water wheel going), many mine shafts all the way.
At bottom inn, shop, swift river, steps, beggars, churches. Cathedral,” small. Church with arch roof still entire, and little round belfry (? Third church there; then lower and upper. Strait cul- de- sac of a glen, a. Wicklow Gap Glen: fit pot among. St Kevin to macerate himself in.
Scarecrow. mouth, rags, hunger and good humour, has his. Woman squirrel clambering on the rocks to. Kevin’s Bed; which needed no “shewing” at. No whiskey at. handsome gift of milk by pretty daughter, brought sixpence all the. Gentn (Burrowes) that. Common; priest had petitioned Peel 1. Fitz’s. brother (a useful good servant) has a cabin and field here, with wife.
All Commons have been settled that way. All creatures, Love among the rest, cling to the potatoe, as the. Sulky did upon the stone “perhaps I’ll get over. In the afternoon.
Curragh of Kildare, best of race courses, a sea of beautiful green. Newbridge village and big barrack; Liffey both at Kilcullen and it; Monastery, Mrs P.
Car at. eloquent beggar. The Lord Almighty “. Never saw such begging in this world; often get. On to Kilkenny (over the Barrow & c); noisy vulgar fellow.
Castle Inn door; Dr Cane’s where I now am. Scarecrow boatman, his clothes or rags hung on. Could not make out.
Glendalough; at last found St. Kevin (natural. in St.
Many burials still. One arch (there still remains another). Cathedral” had fallen last. Found, and miracles in.
Patron- time”; “Patterun” is. St. Kevin’s be your bed!”. Brought heath and ivy from Glendalough.
Halverstown. a quiet original. Irish Maecaenas”. Purcell, a notable Irishman, had run coaches, made a farm often at his coach station; this. Mass- chapel in it (priest didn’t. Greenhouse, pretty shrubbery with “big. Edd Fitzd’s). trees round, children had a little coach with goats. Lord. Waterford’s shooting- lodge.
Trainers” (on the road to Glendalough). Remember something.
Kilcullen town itself; through which the kind Mrs Purcell drove me. Curragh & c. He that. No.”. man entering, took out his pipe, and smoked without apology. Second. no more in that – Carlow. Hungry Street: ”. Of. Bagnalstown, saw nothing but Station, (Railway is still in progress). Dusty, dusky. to Kilkenny.
Lord Clifden’s property; racer, has a horse. Justice to. Ireland” (said my vulgar friend); - Kilkenny long feeble. Castle. and river there; then rapidly up is inn. Car to Dr Cane’s. O’Shaugnessy. and the other two poor- law Inspectors at dinner there: still waiting (8. C.; warm welcome: queer old house; my foot a little sprained (from Halverstown. Love’s potatoe- field – didn’t trouble.
Dr C bandaged. it, - but my tay was very cold and. Talking difficult; no good of the O’Shaughnessys, no.
I got away to bed. O’Shaughnessy (after letters. Cane’s carriage to look over his poor- houses. In other. Irish workhouses, saw the like; but. Big Church or. Cathedral, or blue stones, limestony in.
Buttermilk pails (in this. Ireland). – tasted from one; not bad on hot day. Cathedral closes, empty, silent, and welcome; Cathedral.
Old Council. House (of Kilkenny Council in 1. Huge arrangements for eating, baking, stacks of Indian meal. Did a greater violence. Schools, for girls, rather goodish; for boys, clearly bad. Irish physiognomy, - getting bred to be an.
So; or else sit altogether stagnant, and so far. Hospital: haggard. Mahomet describes the horror of the Day of Judgment); “take.
Boys drilling, men still piled within their walls: no. I gradually saw): right glad to get away. Idle. people, on road to castle; sitting on street curbstones, & c.. Castle “superb” enough but no heart for it. I care. about, - not even a certain likeness. Duke James, the Great of. Ormond; pay my half- crown.
O’S. Of. rememberable at all. Strange dialect of Mrs Dr Cane, a Wicklow lady, - .
Came of Scotch. rings with such a lilt in speaking. Snuffy editors, low- bred but not without energy, once. Dr Cane himself, lately in prison for. Mayor again, is really a person of superior worth. Tall, straight. man, with grey eyes and smallish globular black head; deep bass voice. Irish. Grandison – touch of that in him; sympathy with all that is. Likes me, is hospitably.
I am grateful to him. Up stairs about 8 o’clock (to smoke, I. Duffy wakes me at one o’clock!
Jackdaws and lime- pointed old slate roofs were my prospect. Crown of the year now in regard to heat. Thursday. stranger (snuffy editor now?) to. Gray’s. Scheme, - Edin. Gray, a projector of money. Ireland. indeed” thought I or said.
Off with Duffy, in Dr.’s. Railway Station. about 1. First Class rail: silent, excellent; ends at. Private car there; shady little street, hot, close.
Towards Waterford. Jerpoint Abbey, huge distressing.
Rest of the road singularly forgotten. Duffy keeping me so busy at talk.
Squalid. hamlets, ditto cottages by the wayside, with their lean goats and. Vacancy, not even our talk remembered in the. I had to answer. Duffy hummed. I ceased. speaking; my own mood was one of silent stony uneasiness. My face was to the.
Mullinavat; ” remember. Duffy hoped from. Waterford long wooden bridge; rattle. Commercial Hotel, whereit, not far form ending, is.
I afterwards found, where. On the. morning at Dublin I had seen a big flaring lithograph portrait (whose I. Lockhart somewhat) with. Sackville Street: it was now removed; must have been M.’s). This (Thursday). afternoon, was it now. I argued with Duffy about Smith O’Brien; I infinitely. Smith? At. Waterford it.
Assize time and the Cl. Hotel was rather in an. I think sees a. country, perhaps even of sea. Letters; one from Lord Stuart de Decies.
Ball), to whom I write that I will come, and enclosing Lord. Monteagle’s letter. At dinner (excellent. London. soles, they are Waterford. Carew’s. servant is here, Mr. Currey, Duke of Devonshire’s agent from. Lismore is here. send my letters to them.
Brief interview with Ld. Carew & son. here, nothing more; much negociation with Mr. Currey, eager to do the. Agent, kind of. man, to whom I had a letter from the Fitzgeralds: not at home; leave. A Quaker, one. Todhunter’s list, Strangman I think, after much enquiry.
Quaker Todhunter of Dublin had, by Dr. Duffy’s Father Something was also not at home: so. Butter do., Cattle do; all has ended.
Bed at last, but no great shakes of a sleep. Friday 1. 3th. with the Father. Something; steepish street far back in the City; other younger Father. Priest’s breakfast and equipment nothing special.
Irish for Scotch, the. To the hotel, I with younger priest. I arrive, take refuge up stairs on three.
Currey. me however; settles at last, - will do the impossible. Car at last (after Ld. Carew. & c); in the. Dust. dust, wind is arear of us. The wind, dusty or. Gorse. they are almost all, and without attention.